Getting Started with DH_Array2 — Basics & ExamplesDH_Array2 is a two-dimensional array utility designed to simplify handling matrix-like data structures in applications that require efficient access, manipulation, and iteration. This article walks through the basics of DH_Array2, common use cases, API patterns, and practical examples to help you get up to speed quickly.
What is DH_Array2?
DH_Array2 is a data structure that represents a rectangular grid (rows × columns) of elements. It provides convenient methods for indexing, row/column operations, slicing, and transformations while aiming for clear semantics and predictable performance. Think of it as a lightweight matrix class tailored for use in general applications rather than specialized numerical computing.
Core concepts
- Elements are stored in row-major order (rows laid out contiguously).
- Dimensions are fixed at creation time but some implementations may allow resizing.
- Indexing uses zero-based coordinates: (row, column).
- Common operations include: get/set, row/column iteration, slice extraction, mapping, and transposition.
Typical API (example)
Below is a representative API for DH_Array2. Implementations may vary; adjust according to your specific library.
- constructor(rows, cols, initialValue)
- get(row, col)
- set(row, col, value)
- rows()
- cols()
- map(fn)
- sliceRow®
- sliceCol©
- transpose()
- toArray() — returns nested native arrays
Creating and initializing
You can create a DH_Array2 with a default value or from an existing nested array.
// JavaScript example const A = new DH_Array2(3, 4, 0); // 3 rows, 4 cols, initialized with 0 A.set(1, 2, 5); console.log(A.get(1,2)); // 5 const B = DH_Array2.fromArray([ [1,2,3], [4,5,6], [7,8,9] ]);
Accessing elements
Indexing is straightforward. Use bounds-checked accessors to avoid errors.
# Python-like pseudo-code val = A.get(0, 1) A.set(2, 3, val * 2)
Iteration patterns
Row-major iteration is the most cache-friendly and typically the default.
// C++-like pseudo-code for (int r = 0; r < A.rows(); ++r) { for (int c = 0; c < A.cols(); ++c) { process(A.get(r,c)); } }
Slicing rows and columns
Extracting a view or copy of a row/column is useful for many algorithms.
const row1 = A.sliceRow(1); // [ ... ] const col2 = A.sliceCol(2); // [ ... ]
Mapping and transformations
Apply a function to every element to produce a new DH_Array2.
const B = A.map((v, r, c) => v + r + c);
Transpose
Transposition swaps rows and columns.
B = A.transpose()
Practical examples
- Image-like data: store pixel values, apply filters by mapping over neighborhoods.
- Game boards: represent grid-based games (tic-tac-toe, chess simplified).
- Spreadsheet-like data: store cell values and perform row/column computations.
- Pathfinding grids: store weights/obstacles for algorithms like A*.
Performance considerations
- Prefer row-major iteration for locality.
- Use in-place operations when possible to reduce allocations.
- For very large matrices consider specialized numerical libraries.
Example project: Conway’s Game of Life (JavaScript)
// assuming DH_Array2 API from above function step(grid) { const R = grid.rows(), C = grid.cols(); const out = new DH_Array2(R, C, 0); for (let r = 0; r < R; r++) { for (let c = 0; c < C; c++) { let live = grid.get(r,c); let neighbors = 0; for (let dr = -1; dr <= 1; dr++) { for (let dc = -1; dc <= 1; dc++) { if (dr === 0 && dc === 0) continue; const rr = r + dr, cc = c + dc; if (rr >= 0 && rr < R && cc >= 0 && cc < C) { neighbors += grid.get(rr, cc); } } } if (live === 1 && (neighbors === 2 || neighbors === 3)) out.set(r,c,1); else if (live === 0 && neighbors === 3) out.set(r,c,1); else out.set(r,c,0); } } return out; }
Tips and best practices
- Validate indices when exposing low-level access.
- Provide both views and copies for slices to balance safety and performance.
- Document whether methods mutate in place or return new instances.
- Offer bulk operations (fill, copyFrom) to optimize common patterns.
Conclusion
DH_Array2 is a practical abstraction for 2D data that balances simplicity and utility. Start by mastering creation, indexing, iteration, and mapping; then apply these operations to real problems like image processing or grid-based simulations. With careful attention to iteration order and memory use, DH_Array2 can be both easy to use and performant.
Leave a Reply